nenecoϰﰢai
ļѹĿ¼
select.defĿ¼\AQN net.def

Ҫaiȼnet\AQN_06_AI.st
[State -3, VarSet]
Type = VarSet
TriggerAll = (Var(59) = 0) && ((RoundState = [0,1]) || (RoundState = 2 && Ctrl))
Trigger1 = Command = "AI_01" || Command = "AI_02" || Command = "AI_03"
Trigger2   = Command = "AI_04" || Command = "AI_05" || Command = "AI_06"
Trigger3   = Command = "AI_07" || Command = "AI_08" || Command = "AI_09"
Trigger4   = Command = "AI_10" || Command = "AI_11" || Command = "AI_12"
Trigger5   = Command = "AI_13" || Command = "AI_14" || Command = "AI_15"
Trigger6   = Command = "AI_16" || Command = "AI_17" || Command = "AI_18"
Trigger7   = Command = "AI_19" || Command = "AI_20" || Command = "AI_21"
Trigger8   = Command = "AI_22" || Command = "AI_23" || Command = "AI_24"
Trigger9   = Command = "AI_25" || Command = "AI_26" || Command = "AI_27"
Trigger10  = Command = "AI_28" || Command = "AI_29" || Command = "AI_30"
Trigger11  = Command = "AI_31" || Command = "AI_32" || Command = "AI_33"
Trigger12  = Command = "AI_34" || Command = "AI_35" || Command = "AI_36"
Trigger13  = Command = "AI_37" || Command = "AI_38" || Command = "AI_39"
Trigger14  = Command = "AI_40" || Command = "AI_41" || Command = "AI_42"
Trigger15  = Command = "AI_43" || Command = "AI_44" || Command = "AI_45"
Trigger16  = Command = "AI_46" || Command = "AI_47" || Command = "AI_48"
Trigger17  = Command = "AI_49" || Command = "AI_50" || Command = "AI_00"
Trigger18  = NumHelper(234981) > 0	;Helperʽӥե饰
Trigger18  = Helper(234981),var(59)
Trigger19  = (Command = "a") ^^ (Command = "a2")
Trigger20  = (Command = "b") ^^ (Command = "b2")
Trigger21  = (Command = "c") ^^ (Command = "c2")
Trigger22  = (Command = "x") ^^ (Command = "x2")
Trigger23  = (Command = "y") ^^ (Command = "y2")
Trigger24  = (Command = "z") ^^ (Command = "z2")
Trigger25  = (Command = "start") ^^ (Command = "start2")
Trigger26 = (Command = "F") ^^ (Command = "fwd2")
Trigger27 = (Command = "B") ^^ (Command = "back2")
Trigger28 = (Command = "U") ^^ (Command = "up2")
Trigger29 = (Command = "D") ^^ (Command = "down2")
;Trigger19  = 1
var(59) = 10	;˴aiȼ10
IgnoreHitPause = 1 

[State -3, combo]
Type = VarSet
TriggerAll = Var(53) = 0 && var(59) >= 10
trigger1 = stateno = [1200,1210]
trigger1 = movehit = 1 && enemynear,gethitvar(hitcount) >= 12 
Trigger1 = life <= 300 ;Ѫ
trigger1 = random <= 300 ;
var(53) = 1 ;

ҪֱֹӰvar(53)ĳ0Уֻ10aiޡ
ѪƺͷҲԵ
Ϊrandom<=/1000